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Monster Details

Detailed information for this bestiary entry

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Gray Ooze

Monster Stat Block

Medium Ooze, Unaligned

AC9
Initiative-2 (13)
HP22 (3d8 + 9)
SpeedWalk 10 ft., Climb 10 ft.
STR12
MOD+1
SAVE+1
DEX6
MOD-2
SAVE-2
CON16
MOD+3
SAVE+3
INT1
MOD-5
SAVE-5
WIS6
MOD-2
SAVE-2
CHA2
MOD-4
SAVE-4
SkillsStealth +2
Damage ResistancesAcid; Cold; Fire
Condition ImmunitiesBlinded; Charmed; Deafened; Exhaustion; Frightened; Grappled; Prone; Restrained
SensesBlindsight 60 ft.; Passive Perception 8
LanguagesNone
CRCR 1/2 (XP 100; PB +2)

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative -1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches -5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

Found on p.151 of MM2025 (Free Rules)

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