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Monster Details

Detailed information for this bestiary entry

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Glabrezu

Monster Stat Block

Large Fiend (Demon), Chaotic Evil

AC17
Initiative+6 (16)
HP189 (18d10 + 90)
SpeedWalk 40 ft.
STR20
MOD+5
SAVE+9
DEX15
MOD+2
SAVE+2
CON21
MOD+5
SAVE+9
INT19
MOD+4
SAVE+4
WIS17
MOD+3
SAVE+7
CHA16
MOD+3
SAVE+7
SkillsDeception +7, Perception +7
Damage ResistancesCold; Fire; Lightning
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
SensesTruesight 120 ft.; Passive Perception 17
LanguagesAbyssal, telepathy 120 ft.
CRCR 9 (XP 5,000; PB +4)

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At Will: Darkness, Detect Magic, Dispel Magic. 1/Day Each: Confusion, Fly, Power Word Stun

Found on p.138 of MM2025 (Free Rules)

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