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Monster Details

Detailed information for this bestiary entry

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Ghast

Monster Stat Block

Medium Undead, Chaotic Evil

AC13
Initiative+3 (13)
HP36 (8d8)
SpeedWalk 30 ft.
STR16
MOD+3
SAVE+3
DEX17
MOD+3
SAVE+3
CON10
MOD+0
SAVE+0
INT11
MOD+0
SAVE+0
WIS10
MOD+0
SAVE+2
CHA8
MOD-1
SAVE-1
Damage ResistancesNecrotic
Damage ImmunitiesPoison
Condition ImmunitiesCharmed; Exhaustion; Poisoned
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesCommon
CRCR 2 (XP 450; PB +2)

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Found on p.130 of MM2025 (Free Rules)

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