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Monster Details

Detailed information for this bestiary entry

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Fire Elemental

Monster Stat Block

Large Elemental, Neutral

AC13
Initiative+3 (13)
HP93 (11d10 + 33)
SpeedWalk 50 ft.
STR10
MOD+0
SAVE+0
DEX17
MOD+3
SAVE+3
CON16
MOD+3
SAVE+3
INT6
MOD-2
SAVE-2
WIS10
MOD+0
SAVE+0
CHA7
MOD-2
SAVE-2
Damage ResistancesBludgeoning; Piercing; Slashing
Damage ImmunitiesFire; Poison
Condition ImmunitiesExhaustion; Grappled; Paralyzed; Petrified; Poisoned; Prone; Restrained; Unconscious
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Ignan)
CRCR 5 (XP 1,800; PB +3)

Traits

Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Found on p.118 of MM2025 (Free Rules)

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