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Monster Details

Detailed information for this bestiary entry

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Dust Mephit

Monster Stat Block

Small Elemental, Neutral Evil

AC12
Initiative+2 (12)
HP17 (5d6)
SpeedWalk 30 ft., Fly 30 ft.
STR5
MOD-3
SAVE-3
DEX14
MOD+2
SAVE+2
CON10
MOD+0
SAVE+0
INT9
MOD-1
SAVE-1
WIS11
MOD+0
SAVE+0
CHA10
MOD+0
SAVE+0
SkillsPerception +2, Stealth +4
Damage VulnerabilitiesFire
Damage ImmunitiesPoison
Condition ImmunitiesExhaustion; Poisoned
SensesDarkvision 60 ft.; Passive Perception 12
LanguagesPrimordial (Auran, Terran)
CRCR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Found on p.206 of MM2025 (Free Rules)

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