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Monster Details

Detailed information for this bestiary entry

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Doppelganger

Monster Stat Block

Medium Monstrosity, Neutral

AC14
Initiative+4 (14)
HP52 (8d8 + 16)
SpeedWalk 30 ft.
STR11
MOD+0
SAVE+0
DEX18
MOD+4
SAVE+4
CON14
MOD+2
SAVE+2
INT11
MOD+0
SAVE+0
WIS12
MOD+1
SAVE+1
CHA14
MOD+2
SAVE+2
SkillsDeception +6, Insight +3
Condition ImmunitiesCharmed
SensesDarkvision 60 ft.; Passive Perception 11
LanguagesCommon plus three other languages
CRCR 3 (XP 700; PB +2)

Actions

Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus Actions

Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Found on p.100 of MM2025 (Free Rules)

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