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Monster Details

Detailed information for this bestiary entry

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Deva

Monster Stat Block

Medium Celestial (Angel), Lawful Good

AC17
Initiative+4 (14)
HP229 (27d8 + 108)
SpeedWalk 30 ft., Fly 90 ft. (hover)
STR18
MOD+4
SAVE+4
DEX18
MOD+4
SAVE+4
CON18
MOD+4
SAVE+4
INT17
MOD+3
SAVE+3
WIS20
MOD+5
SAVE+9
CHA20
MOD+5
SAVE+9
SkillsInsight +9, Perception +9
Damage ResistancesRadiant
Condition ImmunitiesCharmed; Exhaustion; Frightened
SensesDarkvision 120 ft.; Passive Perception 19
LanguagesAll, telepathy 120 ft.
CRCR 10 (XP 5,900; PB +4)

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Commune, Raise Dead

Bonus Actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Found on p.97 of MM2025 (Free Rules)

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