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Monster Details

Detailed information for this bestiary entry

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Death Dog

Monster Stat Block

Medium Monstrosity, Neutral Evil

AC12
Initiative+2 (12)
HP39 (6d8 + 12)
SpeedWalk 40 ft.
STR15
MOD+2
SAVE+2
DEX14
MOD+2
SAVE+2
CON14
MOD+2
SAVE+2
INT3
MOD-4
SAVE-4
WIS13
MOD+1
SAVE+1
CHA6
MOD-2
SAVE-2
SkillsPerception +5, Stealth +4
Condition ImmunitiesBlinded; Charmed; Deafened; Frightened; Stunned; Unconscious
SensesDarkvision 120 ft.; Passive Perception 15
LanguagesNone
CRCR 1 (XP 200; PB +2)

Actions

Multiattack. The death dog makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

Found on p.91 of MM2025 (Free Rules)

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