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Monster Details

Detailed information for this bestiary entry

d4d6d8d10d12d20d4d6

Cultist Fanatic

Monster Stat Block

Medium or Small Humanoid, Neutral

AC13
Initiative+2 (12)
HP44 (8d8 + 8)
SpeedWalk 30 ft.
STR11
MOD+0
SAVE+0
DEX14
MOD+2
SAVE+2
CON12
MOD+1
SAVE+1
INT10
MOD+0
SAVE+0
WIS14
MOD+2
SAVE+4
CHA13
MOD+1
SAVE+1
SkillsDeception +3, Persuasion +3, Religion +2
SensesPassive Perception 12
LanguagesCommon
CRCR 2 (XP 450; PB +2)

Traits

Gear. Holy Symbol, Leather Armor

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Found on p.85 of MM2025 (Free Rules)

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