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Monster Details

Detailed information for this bestiary entry

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Couatl

Monster Stat Block

Medium Celestial, Lawful Good

AC19
Initiative+5 (15)
HP60 (8d8 + 24)
SpeedWalk 30 ft., Fly 90 ft.
STR16
MOD+3
SAVE+3
DEX20
MOD+5
SAVE+5
CON17
MOD+3
SAVE+5
INT18
MOD+4
SAVE+4
WIS20
MOD+5
SAVE+7
CHA18
MOD+4
SAVE+4
Damage ResistancesBludgeoning; Piercing; Slashing
Damage ImmunitiesPsychic; Radiant
SensesTruesight 120 ft.; Passive Perception 15
LanguagesAll, telepathy 120 ft.
CRCR 4 (XP 1,100; PB +2)

Traits

Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15): At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell). 1/Day Each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep

Bonus Actions

Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.

Found on p.82 of MM2025 (Free Rules)

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