d6d6d6d10d10d10d4d4d12d20d10d4d6d20d4d4d8d12

Monster Details

Detailed information for this bestiary entry

d4d6d8d10d12d20d4d6

Cloaker

Monster Stat Block

Large Aberration, Chaotic Neutral

AC14
Initiative+5 (15)
HP91 (14d10 + 14)
SpeedWalk 10 ft., Fly 40 ft.
STR17
MOD+3
SAVE+3
DEX15
MOD+2
SAVE+2
CON12
MOD+1
SAVE+1
INT13
MOD+1
SAVE+1
WIS14
MOD+2
SAVE+2
CHA7
MOD-2
SAVE-2
SkillsStealth +5
Condition ImmunitiesFrightened
SensesDarkvision 120 ft.; Passive Perception 12
LanguagesDeep Speech, Undercommon
CRCR 8 (XP 3,900; PB +3)

Traits

Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls.

Actions

Multiattack. The cloaker makes one Attach attack and two Tail attacks.

Attach. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can't make Bite attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage. The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.

Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage.

Bonus Actions

Phantasms (Recharge after a Short or Long Rest). The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.

Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker's next turn. Success: The target is immune to this cloaker's Moan for the next 24 hours.

Found on p.73 of MM2025 (Free Rules)

Back to Monsters List