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Monster Details

Detailed information for this bestiary entry

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Centaur Trooper

Monster Stat Block

Large Fey, Neutral Good

AC16
Initiative+2 (12)
HP45 (6d10 + 12)
SpeedWalk 50 ft.
STR18
MOD+4
SAVE+4
DEX14
MOD+2
SAVE+2
CON14
MOD+2
SAVE+2
INT9
MOD-1
SAVE-1
WIS13
MOD+1
SAVE+1
CHA11
MOD+0
SAVE+0
SkillsAthletics +6, Perception +3
SensesPassive Perception 13
LanguagesElvish, Sylvan
CRCR 2 (XP 450; PB +2)

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Found on p.67 of MM2025 (Free Rules)

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