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Monster Details

Detailed information for this bestiary entry

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Bone Devil

Monster Stat Block

Large Fiend (Devil), Lawful Evil

AC16
Initiative+7 (17)
HP161 (17d10 + 68)
SpeedWalk 40 ft., Fly 40 ft.
STR18
MOD+4
SAVE+8
DEX16
MOD+3
SAVE+3
CON18
MOD+4
SAVE+4
INT13
MOD+1
SAVE+5
WIS14
MOD+2
SAVE+6
CHA16
MOD+3
SAVE+7
SkillsDeception +7, Insight +6
Damage ResistancesCold
Damage ImmunitiesFire; Poison
Condition ImmunitiesPoisoned
SensesDarkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
LanguagesInfernal, telepathy 120 ft.
CRCR 9 (XP 5,000; PB +4)

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.

Found on p.52 of MM2025 (Free Rules)

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