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Monster Details

Detailed information for this bestiary entry

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Bandit Captain

Monster Stat Block

Medium or Small Humanoid, Neutral

AC15
Initiative+3 (13)
HP52 (8d8 + 16)
SpeedWalk 30 ft.
STR15
MOD+2
SAVE+4
DEX16
MOD+3
SAVE+5
CON14
MOD+2
SAVE+2
INT14
MOD+2
SAVE+2
WIS11
MOD+0
SAVE+2
CHA14
MOD+2
SAVE+2
SkillsAthletics +4, Deception +4
SensesPassive Perception 10
LanguagesCommon, Thieves' Cant
CRCR 2 (XP 450; PB +2)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Found on p.27 of MM2025 (Free Rules)

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